Booze on Hormuz™ // Playable Disaster

Don Biggly's Tremendous Exit Strategy

Fictional satire only The ship is not fine

Fictional political satire: not a real statement, quote, recording, or event report.

A luxury emergency in ten levels

The ship is sinking. The exit is three feet away. Unfortunately, the exit is free.

Don Biggly sells VIP exit upgrades aboard a sinking luxury yacht, with a lifeboat waiting and a long final receipt.

Get Don to the exit. Sell him a revenue scheme or exploit his need for status. He will find a worse reason to agree. Your choices come back on the final receipt.

Ten scenes. Dark comedy. Strong language. Everyone else has a rescue plan.

Ego 21–94: he cooperates. Too low: sulking. Too high: another gift shop.

Reality below 80: keep him moving. Flattery lowers it.

Three Gold Stars: +10 Ego, −35 Reality when he stalls. Flattery still works when they run out.

Voyage paused

The timer is stopped. The invoices can wait.

Ego: keep it between 21 and 94. At 20 or below, flatter him. At 95, he opens a gift shop.

Reality: at 80 he stalls. Flattery or a Gold Star gets him moving.

Gold Stars: three per voyage, each +10 Ego and −35 Reality. Repeated flattery becomes less effective but never runs out.