A luxury emergency in ten levels
The ship is sinking. The exit is three feet away. Unfortunately, the exit is free.
Your mission is not to rescue Don Biggly. Your mission is to manipulate his ego until he accidentally rescues himself.
He will not touch safety equipment until it has been renamed, monetized, gold-plated, or described as something nobody else is allowed to have. People are fleeing for their lives. He is reading it as demand.
House rules
EGO too low — he refuses instructions. EGO too high — he stops evacuating and starts monetizing the emergency.
REALITY too high — he becomes immobile. (“Very negative ocean.”)
GOLD STARS — three per voyage. Flattery of last resort.
Fictional political satire — a playable Don Biggly disaster. No real ship, no real advice, no real person, and absolutely no maritime safety value. Part of the Booze on Hormuz™ archive.
Level 1 of 10
The Lifeboat
SHIP STATUS:
Voyage complete, in the legal sense
Final Score
The ship is empty. The exit is open. The gift shop remains operational.